Not of much interest to ordinary users, but I have added a PIT to handle the timer interrupt, allowing me handle time in a much more efficient manner than reading from CMOS every so often. Basically it fires off IRQ 0 as often as I need it to. Originally I wanted to use it to help with overall system timing, but that didnt work out so well. Maybe Ill revisit that at some point. But it's good to know it's there when I need it.
Also, as an easter egg, try the following:
Its got some issues still, but its somewhat playable. This wont remain in the build for long, but it will give you an idea of how well the emulation is working. And why being able to manage the system clock is so important :)